Voice agent playground
A sandbox for real-time voice agents, testing latency, interruption handling and natural hand-off to a human.
Open experiments, prototypes and half-finished ideas. This is where new techniques get proven before they ever reach client work.
A sandbox for real-time voice agents, testing latency, interruption handling and natural hand-off to a human.
Shader studies exploring parallax, grain and light for cinematic hero backdrops.
A small library of spring-based transitions I reuse across builds to keep motion coherent.
Testing offline-first data with instant UI and conflict-free sync back to Postgres when the network returns.
Prompting a model to assemble on-brand section layouts from a design-token contract.
Interactive 3D product staging with configurable materials and lighting rigs.